name	Cobra_EEL
health	100
speed	12
type	    enemy
hostile player npc
gfxshadow 1
#aironly 1
noquake 1
dust    dust
bflash bflash
cantgrab 1
notgrab 1
jumpheight   4
#antigravity 60
risetime 1000
#nodieblink 0
falldie 2
aggression 1
#knockdowncount -1
icon	data/chars/EEL/icon.gif
#icondie    data/chars/misc/icond.gif
diesound	data/sounds/die1.wav
fmap 3

palette data/chars/EEL/idle01.gif

load    Harpoon 
load    Wat

anim spawn
drawmethod 280 280
custentity	Wat
spawnframe	0 0 -80 1 0
	loop	0
	offset	89 177
	bbox	0 0 0 0
	jumpframe  0 5 0
	landframe 4
	delay	64
sound	data/chars/EEL/EEL.wav
	frame	data/chars/EEL/spawn2.gif
	delay	8
offset	105 219
	sound   data/sounds/jump.wav
	frame	data/chars/EEL/ju1.gif
	delay	16
	frame	data/chars/EEL/ju1.gif
	delay	99
	frame	data/chars/EEL/ju1.gif
	delay	16
	frame	data/chars/EEL/ju1.gif

anim idle
drawmethod 280 280
	loop	1
	offset	89 177
	bbox	73 87 41 88
	delay	50
	frame	data/chars/EEL/idle01.gif
	frame	data/chars/EEL/idle02.gif
	

anim walk
drawmethod 280 280
	loop	1
	offset	89 177
	bbox	73 87 41 88
	delay	10
	frame	data/chars/EEL/wk1.gif
	frame	data/chars/EEL/wk2.gif
	frame	data/chars/EEL/wk3.gif
	frame	data/chars/EEL/wk4.gif
	frame	data/chars/EEL/wk5.gif
	frame	data/chars/EEL/wk6.gif
	frame	data/chars/EEL/wk7.gif

anim pain
drawmethod 280 280
	loop	0
	delay	8
	bbox	73 87 41 88
	offset	89 177
	frame	data/chars/EEL/pain1.gif
	delay   40
	frame	data/chars/EEL/pain2.gif
	delay   11
	frame	data/chars/EEL/pain1.gif



anim fall
drawmethod 280 280
	loop	0
	delay	60
	offset	92 129
	bbox	73 87 41 88
	sound   data/chars/EEL/fall.wav
        #attack  61 79 28 40 5 1
	frame	data/chars/EEL/fall1.gif
        offset  89 177
        delay   20
	frame	data/chars/EEL/fall2.gif
        attack  0 0 0 0 0 0
        delay   10
	frame	data/chars/EEL/fall3.gif


anim rise
drawmethod 280 280
	loop	0
	offset	89 177
	delay	12
	frame	data/chars/EEL/rise1.gif
	frame	data/chars/EEL/rise2.gif
	frame	data/chars/EEL/rise3.gif
	frame	data/chars/EEL/idle01.gif

anim death
drawmethod 280 280
	loop	0
	offset  89 177
	delay	1
	frame	data/chars/EEL/fall3.gif

anim attack1
drawmethod 280 280
	range	0 90
	loop	0
	delay	5
	offset	89 177
	bbox	88 122 42 98
	sound   data/sounds/punch1.wav
	frame	data/chars/EEL/a101.gif
	delay	20
	attack  120 123 47 25 9
	frame	data/chars/EEL/a102.gif
	sound   data/sounds/punch1.wav
	delay	14
	attack  0 0 0 0 0 0 0 0 0 0
	frame	data/chars/EEL/a101.gif
	delay	20
	attack  120 123 47 25 9
	frame	data/chars/EEL/a102.gif
	delay	14
	attack  0 0 0 0 0 0 0 0 0 0
	frame	data/chars/EEL/idle01.gif
	frame	data/chars/EEL/idle01.gif
	frame	data/chars/EEL/idle01.gif
	frame	data/chars/EEL/idle01.gif
	frame	data/chars/EEL/idle01.gif
	frame	data/chars/EEL/idle01.gif
	frame	data/chars/EEL/idle01.gif
	frame	data/chars/EEL/idle01.gif

anim attack2
drawmethod 280 280
custknife Harpoon
	throwframe 2
range	91 360
	loop	0
	delay	6
	offset	89 177
	sound   data/chars/EEL/pow.wav
	bbox	88 122 42 98
        hitflash    flash
	frame	data/chars/EEL/a401.gif
sound data/chars/EEL/Harpoon.wav
	frame	data/chars/EEL/a402.gif
	delay   60
	hitfx data/chars/EEL/a1hit.wav
	sound data/chars/EEL/a1sw.wav
	attack  131 127 50 26 14
	frame	data/chars/EEL/a403.gif
	attack  0 0 0 0 0
	delay   8
	frame	data/chars/EEL/a402.gif

anim jumpattack
drawmethod 280 280
	range	91 160
	loop	0
	offset	105 219
	bbox	88 122 42 98
	jumpframe 1 2
	delay	28
	frame	data/chars/EEL/ju1.gif
	delay   99
offset	101 200
	sound   data/sounds/stand.wav
	attack  110 151 44 48 8
	frame	data/chars/EEL/a201.gif

anim jumpland
drawmethod 280 280
	delay	8
	offset	105 219
	bbox	88 122 42 98
	sound   data/sounds/stand.wav
	frame	data/chars/EEL/ju1.gif
